SiNKR updated with new features backported from SiNKR 3


Hey Everyone,

I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.

If you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.

Here is the full change list.

  • Multi-step undo including undo past level failure and level reset
  • Add level diagrams for unlocked levels to level selection menu
  • Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`
  • Engine updates bring UI refinements, color grading, and dithering

All of these changes have also been ported to SiNKR 2

Playing in portrait mode:


Files

sinkr-osx.zip 62 MB
Version 1.7.1.32.cd18d3a08 Sep 12, 2022
sinkr-linux-universal.zip 78 MB
Version 1.7.1.32.cd18d3a08 Sep 12, 2022
sinkr-windows.zip 61 MB
Version 1.7.1.32.cd18d3a08 Sep 12, 2022

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Comments

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great to see updates for older game thanks to newer one!

I suppose it’s interesting to get all 3 and play then in order, as if they were one mega game with mechanics being added and many levels total