SiNKR updated with new features backported from SiNKR 3
Hey Everyone,
I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
If you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
Here is the full change list.
- Multi-step undo including undo past level failure and level reset
- Add level diagrams for unlocked levels to level selection menu
- Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`
- Engine updates bring UI refinements, color grading, and dithering
All of these changes have also been ported to SiNKR 2
Playing in portrait mode:
Files
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SiNKR
SiNKR is a minimalist puzzle using various contraptions to sink pucks. Responsive ambient music. No holes left behind.
Status | Released |
Authors | Wahler Digital, Robert Wahler |
Genre | Puzzle |
Tags | 2D, Abstract, Controller, hook, Minimalist, Relaxing, Turn-based |
Accessibility | Color-blind friendly, Textless |
More posts
- Patch Notes 1.7.6Nov 29, 2022
- Patch Notes 1.7.5Nov 20, 2022
- SiNKR 2 Back Ports EditionFeb 25, 2019
- Controller mode quality of life: Mobile release backportsApr 14, 2018
Comments
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great to see updates for older game thanks to newer one!
I suppose it’s interesting to get all 3 and play then in order, as if they were one mega game with mechanics being added and many levels total